Saturday 24 September 2011

Prop Construction


 Now that the first level is in scripting-hands, it is time to get cracking on the game props. We have a pretty good list so far that includes things such as laptops, briefcases, garbage bags (as seen above), the good ol' game-crate, and even a rotten donut! And by the time they are finished, we will have an occupied and interactive level unlike the barren state that it is now.

 The first level was done in a bit of a longer time than anticipated, because of small things that had been left out or miss-sized entities etc. due to the modellers occasional daftness.... (me)





Thursday 8 September 2011

First Level: Initial Planning Stages

Menu is done and it's time to move on. Let the coding begin! Johnny is working hard at the models and level mapping. Keep checking back for updates, screenshots and possibly even demos!

Wednesday 7 September 2011

Let The Coding For The Game BEGIN!!!

We have finally finished the menu, with options panel working to 80% functionality (we will add mouse sensitivity, gamma, sound and any other options we decide to chuck in as we progress in the development of Evergo.

The next thing to tackle is the save/load system, while that's underway our lead 3d artist will be working on the models and scene for the opening cinematic!!!

Tuesday 6 September 2011

Menu Plasma Lamp Colour?!

What colour do you as a player find most aesthetically pleasing?
leave a comment :) and yes we do have more important things in the game to be doing rather than picking pretty colours









Sunday 4 September 2011

Menu Game Build!!!

Get the first copy of the game here!
or here 

or possibly even here!

Download it and run the executable, then give us a comment on the sort of frame rate youre getting.

**obviously the play button is not going to work as the game hasn't been built on... also in the options panel you wont be able to change the graphic preferences, as it still hasnt been populated and scripted, etc!

Link: http://www.mediafire.com/?9al0mmnsvclj3rc

Newer Screenshot!



We changed the story line of the game just slightly, so we removed the old torches and replaced them with super high-tech plasma lamps!
Opinions anybody?

Saturday 3 September 2011

Screenshot of the menu so far!


Here is the current state of the menu...



The torches are going to be changed soon, considering our change of plot - we will replace them with plasma torches of some kind.

Give us a comment on your opinions and what you think should be changed etc...

Welcome! - First Post

The first challenge we came across was the choosing of a game engine... after playing around with Unity 3 we decided it was the best choice for us. It offered the most flexibility coding wise and in terms of what it could actually do!

As we develop the game, we will be learning Unity too. We haven't expected this to be an easy task, nor a quick one, but we hope to keep going at it whenever we have the chance.

Our choice of language in the end was JavaScript, seeing it was most well-known to us compared to C# and Boo Script.

Please enjoy this blog as we take you through the development of EVERGO!

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