The first challenge we came across was the choosing of a game engine... after playing around with Unity 3 we decided it was the best choice for us. It offered the most flexibility coding wise and in terms of what it could actually do!
As we develop the game, we will be learning Unity too. We haven't expected this to be an easy task, nor a quick one, but we hope to keep going at it whenever we have the chance.
Our choice of language in the end was JavaScript, seeing it was most well-known to us compared to C# and Boo Script.
Please enjoy this blog as we take you through the development of EVERGO!
2 comments:
Hi!
Do you guys make your own 3D models? If you do what program do you use? Cheers
Yeah, we make our own models through 3ds max. It is pretty much the only program I am extremely familiar with in terms of 3d modelling.
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