Monday, 31 October 2011

Playing Evergo with an xbox controller!

Modified the code only slightly to test out what it would be like to play the game with an xbox controller. No, the game wasn't compiled to an xbox (i just used a USB xbox controller on a pc). To be honest it felt kinda cool playing our own game with an xbox controller, it's a different feeling because an xbox controller is only related to gaming whereas a mouse and keyboard is used everyday for anything and everything. It sort of made the game feel more "exclusive", and that we are actually making a game!Hardest thing to explain...-Aa...

Sunday, 23 October 2011

A message from the scripter!

My personal journey so far, as an indie game developer has been exciting, tiresome yet fun. Who would have known how much one can actually learn about the game industry in such a short time span (something like 4 months in total). I didn't even know a programming language. So I've learnt JavaScript, the entire unity interface including it's engine, game development concepts and a little C#. There have been hours of time devoted to understanding how a game should run and different methods to make the game more immersive. I think the hardest part about creating evergo so far has been trying to pack...

Wednesday, 19 October 2011

GMZ Interview with Thomas Grip

ORIGINAL POST HERE!Basically these guys are our main inspiration, so we found this pretty interesting. Enjoy! Frictional Games are a small independent studio based in Sweden and have so far impressed with their excellent Penumbra game series. They are preparing to launch their new horror game, Amnesia, soon and we thought about asking them a few questions. Read on below:GMZ: First of all, how did Frictional Games come together?Thomas Grip: Jens and I first collaborated on a game called Unbirth (that never got finished) in 2005. We then worked together on a game...

Tuesday, 18 October 2011

Thoughts on Provoking Fear Through Monsters and Phobias

  By now, it has gotten to the stage where we have needed to concern our self's with involving monsters in the game. Provoking fear, being the main purpose of involving monsters, can become a matter involved rather deeply with emotions and phobias.   Monologophobia (which can refer to repetition/the same) is a phobia that, along with many other phobias, can be integrated quiet well into the game and used in context of the idea of pursuit from the monsters. Monologophobia is a fear that I used specifically in one of the basements as the basement is like a small maze,...

Monday, 3 October 2011

Forum launch

BRAND NEW forums have been launched on our BRAND NEW website :)Feel free to access them HE...

Sunday, 2 October 2011

Progress Report: Concepts

 Just some pictures of whats being developed.... ...

"BilinearSoftware.com" Domain has been bought!

Just to show you we are serious about this, we've purchased a domain name to host the forums, Evergo website (download demos and other misc. goodies!), group news and a few other things once we get going.For now... the site is in a "Under Construction" state, however you may access the forums via: http://bilinearsoftware.com/forum Create an account and make some posts, would love to see some activity on ther...

Bilinear Software Colab.

 Saturday - 2/10/2011 - the team (that night missing one modeller) got together at Jonathan's house to work together in unison; a rare happening seeing as we all work from home and keep each other updated through school everyday... convenient maybe, but we needed a time where we could just sit down and see what the other was working on and what they were doing. The morale boost we got from seeing the first level compiled was substantial, so now you could pretty much say that new vigor...

1st level screen-shot

   What you see above here is the view of part of the first level - we have started the first level and it can be compiled at the moment. Slowly, wall by wall, door by door, prop by prop, the level is being constructed and brought to life. The team had  a bit of fun with some makeshift creature scares and it did prove scary enough to frighten the developers...    So hopefully soon, we should be seeing a monster or two emerging from that ring of darkne...

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