Bilinear Software is a four-man team that was founded in Adelaide, South Australia in mid-August 2011 who decided to serve the purpose of being an indie games developer team. We have no experience in creating games apart from our current project which has given us substantial practice and knowledge. Prior deciding to develop a game, we all had great, if not extreme, experience with what we specialize in: 3d modelling, coding, drawing, music composing, etc. The founders of this team are: Aaron Smedley (lead coder, founder, compiler) and Jonathan Ravesteyn (lead 3d modeller, art director, music composer, music director, narrative director and founder) who slowly brought on-board the two other people needed to properly develop a game; despite our extreme skill we really couldn’t do it all by ourselves. Slowly, after bringing in different people and offering up positions just to watch them leave due to no motivation, we finally got two more that were determined to work with us. With this in play, the production rate nearly doubled leaving us prepared and determined… we can’t give up now.
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